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Old Jun 26, 2005, 07:50 AM // 07:50   #1
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Default Question to Gaile

From her recent interview,

Quote:
Originally Posted by Gaile
We are actively looking at expanding guild features for Guild Wars on many levels. For while Guild Wars isn't really an MMO, we do appreciate that no matter the genre, those involved in guild-versus-guild and tournament play will enjoy more recognition and more information. In the end, our commitment is to provide detailed information about guilds and guild members. We intend to offer recognition for leading guilds. Holding a high position on the Guild Wars Ladder is a symbol of gaming excellence and, most likely, achieving that rank will be one of the qualifiers for participation in the upcoming Guild Wars world tournament.
Emphasis added : Mine

What about those not involved in guild-versus-guild and tournament play? Just curious, but does A.net have anything in the works to promote, recognize or give information out on non-PvP centric guilds?

http://gwraider.blogspot.com/
http://www.wintersfury.co.nr/

Last edited by Xoduz; Jun 26, 2005 at 08:18 AM // 08:18..
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Old Jun 27, 2005, 04:29 PM // 16:29   #2
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*bump for response*
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Old Jun 27, 2005, 05:13 PM // 17:13   #3
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short answer: no

long answer: probably not. Why should they, this game is supposed to be all about PvP.
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Old Jun 27, 2005, 05:47 PM // 17:47   #4
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I don't see anything wrong with having a PvE guild recognition system but what exactly are you going to differentiate guilds on? With PvP it's easy. The more you win, the better you are, the higher your rank, the more your recognition. With PvE how are you going to qualify a guilds standing? Who was able to run through the missions the most times? Who has killed the most Tengu? Who has farmed the most ettins? Who has the prettiest cape? Just not sure how that would work.
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Old Jun 27, 2005, 06:48 PM // 18:48   #5
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no please no.. I dont want to create a guild and have no one join becase my guild lvl isnt high enough... and yes Im a PVE'er as well...
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Old Jun 27, 2005, 06:54 PM // 18:54   #6
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If Guild Wars strays from their PVP focus it becomes an MMORPG...

People who want to spend time farming, questing, collecting items, crafting, etc. Play WoW. It's far superior for these things.

ANet is smart in marketing this game as far away from WoW as it can - they want PVP to be what people focus. They have a chance at cornering the online PVP market, but if they try to reach beyond that they will get clobbered by the big boys in the industry.

Please dont flame me telling how great the MMORPG aspects of GW are without experience in one of the established games.
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Old Jun 27, 2005, 08:31 PM // 20:31   #7
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Quote:
Originally Posted by Sarus
I don't see anything wrong with having a PvE guild recognition system but what exactly are you going to differentiate guilds on? With PvP it's easy. The more you win, the better you are, the higher your rank, the more your recognition. With PvE how are you going to qualify a guilds standing? Who was able to run through the missions the most times? Who has killed the most Tengu? Who has farmed the most ettins? Who has the prettiest cape? Just not sure how that would work.
As most things here this has been discused before and a few of the ideas were centered around points of Fame, for instance, a Guild would be awarded 1 point of fame for each time a member completes a mission, a bonus, a quest or unlocks a rune or special item. The points would ONLY be awarded for the first completion or pick up and as was discussed would reward Guilds with more members. Also the points even though displayed and intended for the Guild would be tied to the player and NOT transferable, in other words you wouldn't be able to add and drop players in order to add to your Guilds rank, you have to earn them and KEEP your members.

Not a perfect suggestion but it is promising
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Old Jun 27, 2005, 08:46 PM // 20:46   #8
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Where exactly does the game say that its focus is primarily on PvP?

I have no other opinion on this than that question, because I am a PvE primary, I play PvP for fun, however I do have a neutral opinion, and I would merely like to see how this game is pointed more toward one or the other. PvE is needed in terms to yes, get runes and items and the like, however as it sounds, this will be changed in the near future by a new update...
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Old Jun 27, 2005, 08:49 PM // 20:49   #9
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Quote:
Originally Posted by Adaria
Where exactly does the game say that its focus is primarily on PvP?
I have read in a number of official communications that Guild Wars is, at its core a PVP game. You shouldnt have to look far to find one of these, and I imagine most experienced players will agree.
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Old Jun 27, 2005, 08:55 PM // 20:55   #10
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In Medievia, an old MUD I used to play, clans were assigned rankings based on a number of things, including:

1) total amount of xp earned in a period
2) "equipment points" (points earned for finding rare equipment)
3) "egg points" (points earned for finding items in a particular zone)
4) "trading points" (points earned for participating in the in-game trade economy)

A few more. Simply can't remember them right now.

I'm sure GW developers, if they wanted to, could easily establish a PvE ranking system.
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Old Jun 27, 2005, 09:58 PM // 21:58   #11
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Quote:
Originally Posted by Sarus
I don't see anything wrong with having a PvE guild recognition system but what exactly are you going to differentiate guilds on? With PvP it's easy. The more you win, the better you are, the higher your rank, the more your recognition. With PvE how are you going to qualify a guilds standing? Who was able to run through the missions the most times? Who has killed the most Tengu? Who has farmed the most ettins? Who has the prettiest cape? Just not sure how that would work.
Heh, I could go down lists of suggestions I've had. From killing superior boss mobs / zones, to making PvE competative arenas, or following some of Ghibli's suggestions. Really, it's not hard. You also don't have to make a PvE ladder, you could simply do rewards like : kill x boss as a guild, raise your guild fame +1. I could give a million suggestions if I only knew the direction Anet wants to go.
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Old Jun 27, 2005, 10:01 PM // 22:01   #12
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Quote:
Originally Posted by northernlights
If Guild Wars strays from their PVP focus it becomes an MMORPG...

People who want to spend time farming, questing, collecting items, crafting, etc. Play WoW. It's far superior for these things.

ANet is smart in marketing this game as far away from WoW as it can - they want PVP to be what people focus. They have a chance at cornering the online PVP market, but if they try to reach beyond that they will get clobbered by the big boys in the industry.

Please dont flame me telling how great the MMORPG aspects of GW are without experience in one of the established games.

they don't have a chance at cornering the online PvP market...they have a VERY slim chance to gain the admiration of a SMALL clique of PvPers that enjoy this style of PvP....the vast majority of PvP gamers aren't going to ever play GW.
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Old Jun 27, 2005, 10:16 PM // 22:16   #13
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People don't have to be limited to one game, especially if it's not p2p.

I play competitively Starcraft, Tribes 2, Counterstrike, and now GW. If GW was p2p, your statement would be very much correct; very few people who like pvp action would take it up. However as it is not, there really isn't anything limiting it.

As for cornering the competitive pvp market, that's pretty much impossible to do, concerning that some people will always prefer fps to rts to whatever GW pvp is. And cornering the market for even one of those genres is hard; look at Starcraft, undisputably the best rts ever to come out in terms of competitive play, yet it alone did not give Blizzard a basic monopoly over RTS. GW may have a better chance than SC did though, because look at it's competition at the moment: anything? I don't believe any other rpg's pvp system is near the level of GW in terms of skill involved and lack of effect of items/levels (though they certainly do matter in gw).
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Old Jun 27, 2005, 10:19 PM // 22:19   #14
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Quote:
Originally Posted by Algren Cole
they don't have a chance at cornering the online PvP market...they have a VERY slim chance to gain the admiration of a SMALL clique of PvPers that enjoy this style of PvP....the vast majority of PvP gamers aren't going to ever play GW.
What are they playing?
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Old Jun 27, 2005, 10:22 PM // 22:22   #15
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Quote:
Originally Posted by Algren Cole
they don't have a chance at cornering the online PvP market...they have a VERY slim chance to gain the admiration of a SMALL clique of PvPers that enjoy this style of PvP....the vast majority of PvP gamers aren't going to ever play GW.
I thought just the opposite. This game draws in all crowds. I am a big fan of RTS's and FPS's, and this game appealed to me very much. RPG's had never been my thing, because in past experience, they just wasted my time. Guild Wars was different, though, and it appealed to every kind of PvPer with it's fast-paced strategic action all on a level playing field. Of course, this was thrown out the window at release, but "hey! look! another PvP vs PvE thread! greeaat!"
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Old Jun 27, 2005, 11:31 PM // 23:31   #16
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i tend to think this game is built around PvE and PvP is just a bonus component........just my opinion
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Old Jun 27, 2005, 11:51 PM // 23:51   #17
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To be honest there have been complaints about a lack of PvE ladder/PvE competitions since prior to beta, and gaile has even posted in the complaint threads.

Example, A good friend of mine wrote this article after the first contest in the betas: http://www.gwonline.net/article.php?...2&action=part1

Here's what Gaile had to say about the article.

Quote:
Originally Posted by Gaile
http://forums.gwonline.net/showpost....7&postcount=20

Surely the fine folks on this site are wise enough to realize that ArenaNet will be having many contests over time. But naturally, each contest is better if it has a theme, so we are merely starting with a theme of Guild Versus Guild battles.

I wonder if any of you have ever served as a judge for a competition. I have judged quite a few, including both local and national literature competitions, and I can tell you that the fairness and the scope of judging is tremendously aided when the competition has a specific theme. Having a "write what you want" competition is far too broad and renders it virtually impossible to judge. I know this about fine art, too, as I used to choose what to place on the Warcraftiii.net site. We started out thinking we'd sort the submissions by quality and only place what we felt were "the best," but it was darned hard to choose between coloured official renders and original black and white pencil sketches and 3D model art and watercolors and all the many other forms of fan art that we received. In the end, we placed all of the art that we received without having to decide "This is better than that, and this deserves placement where that one does not."

The bottom line is this: With nearly any sort of writing competition, particularly one where prizes are offered, the sponsor supplies a theme. This contest's theme is "Guild Versus Guild Battles," at the behest of one of our ArenaNet Founders. He suggested it, I agreed, and there you are. Most importantly, there will be other opportunities for writers to share their experiences and we'll look forward to seeing them when the occasion arises.
Then throughout the betas there were about... I'm going to say 6 contests, none of them were PvE oriented.

Last edited by StandardAI; Jun 28, 2005 at 12:07 AM // 00:07..
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